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Pokemon Uranium reached more than 1.5 million downloads.
Here is the full statement:
"After receiving more than 1,500,000 downloads of our game, we have been notified of multiple takedown notices from lawyers representing Nintendo of America. While we have not personally been contacted, it’s clear what their wishes are, and we respect those wishes deeply.
"Therefore, we will no longer provide official download links for the game through our website. We have no connection to fans who reupload the game files to their own hosts, and we cannot verify that those download links are all legitimate. We advise you to be extremely cautious about downloading the game from unofficial sources.
"We are blown away by the response this game has received, and we thank you all so much for your outstanding support. We will continue to provide Pokemon Uranium-related news and updates through our official channels. You are welcome to continue discussing and sharing content related to the game on our forums and Discord, where there is a very active community.
"Thank you for reading, and let's share the love of Pokemon!"
The original story is below.
A fan-made Pokemon RPG has finally been released for PC after almost a decade in development.
Pokemon Uranium consists of the usual Red/Blue formula, but introduces a lot of new things, including the region of Tandor, more than 150 Pokemon, and a Nuclear type. The goal of the game is to "recapture the classic Pokemon experience" with some twists. You can see many of the new Pokemon in the trailer below, which was released in July.
The game is now available for free to download from the Uranium website and does not require an emulator. It's available for PC, with a Mac version still to come. As of this writing, the site is down due to the sheer amount of attention it's been getting now that the project has been released, according to a tweet.
Uranium appears to be an incredibly impressive project, which makes what seems like the inevitable cease-and-desist letter from Nintendo and The Pokemon Company so unfortunate. The website and videos make it clear that Uranium is a not-for-profit fan project unaffiliated with the official Pokemon brand.
But as we've seen time and again, that has little bearing on lawyers deciding to shut down these types of fan-made games. Another impressive project, a remake of Metroid II called Project AM2R, was recently released and quickly served with DMCA takedown notices. According to a blog post on August 9, its creator had not received a cease-and-desist letter, but the DMCA requests has forced the game to essentially go underground. That may end up being the fate of Uranium as well.
Square Enix has not responded to a request for comment.
The original story is below.
Multiple reports are claiming Square Enix's long-in-development RPG Final Fantasy XV has been delayed to November 29. A source at GameStop told Gamnesia that the game is now coming on November 29.
"Promotional materials with the new date have arrived at some GameStop stores with instructions that they are not to be put up until after Sunday, August 14th, so an official announcement could be coming then," the report said.
Additionally, Gematsu, which accurately reported Final Fantasy XV's September 30 release date before it was announced, has heard from a source that Gamnesia's report is accurate. The site's source is apparently the same one who tipped them off to the September 30 release date.
GameSpot has contacted Square Enix in an attempt to get more details.
The GameStop website still lists the Final Fantasy XV release date as September 30. Additionally, the Gamnesia report didn't include images of the reported marketing materials. For now, take this with a grain of salt. If the report is accurate, we should know one way or the other soon.
Final Fantasy XV will be available on PlayStation 4 and Xbox One, while Square Enix is "thinking about a PC version." If the RPG does come to PC, fans should not expect this version to launch alongside the console editions in September, if it happens at all.
This post has been updated.
The 3' 8" actor played the iconic droid character in the 1977 original Star Wars film, and reprised the role for The Empire Strikes Back and Return of the Jedi, along with the three prequels.
Baker's niece, Abigail Shield, provided a statement to The Guardian on Baker's passing.
"It was expected, but it's sad nonetheless," she said. "He had a very long and fulfilled life. He brought lots of happiness to people and we’ll be celebrating the fact that he was well loved throughout the world. We’re all very proud of what he achieved in his lifetime."
Gizmodo reports that Baker was a consultant on 2015's record-breaking The Force Awakens, despite being in poor health. He was at a European red carpet event for the movie, but couldn't make it to the premiere in Los Angeles.
In addition to the Star Wars movie, Baker had parts in movies like The Elephant Man and Flash Gordon.
[CORRECTION] An earlier version of this story stated Baker died at age 83. GameSpot regrets the error.
"This includes, but is not limited to: falsifying your location, using emulators, modified or unofficial software and/or accessing Pokemon Go clients or backends in an unauthorized manner including through the use of third-party software," reads the line in question.
Niantic said it's taking these steps because its ambition is to create a "fair, fun, and legitimate game experience" for all players. You can expect Niantic to continue its efforts here.
"We will continue to work with all of you to improve the quality of the gameplay, including ongoing optimization and fine tuning of our anti-cheat system," it said. "If you believe your account has been terminated in error incorrectly, you can appeal that termination through this form. For privacy reasons, please do not post appeals on social media."
Polygon reports that popular Pokemon Go bots, including NecroBot, are shutting down. The creator of that bot told Polygon that he took down the program's files in light of the bans. NecroBot undermines the spirit of Pokemon Go by allowing players to perform the game's actions without leaving their homes. Niantic has said its goal for the game is to get people out into the real world.
"Due to legal action being started against other bot creators/devs (we did not receive a letter yet) the Project development will be stopped. All Source Files / Downloads will be removed," reads a statement on the NecroBot GitHub page.
HaxtonBot and PokeMobBot are also apparently moving to shut down. According to Polygon, the previous penalty for cheating in Pokemon Go was a "soft ban," which allowed users to keep playing, though they couldn't catch creatures or take part in gym battles.
In other Pokemon Go news, authorities in Canada released helicopter footage of an erratic driver who was reportedly playing the game while behind the wheel.
Larry "Major Nelson" Hryb announced the future feature on Twitter, also releasing images of what the new option will look like from the menu screen (via DualShockers).
We’ve heard feedback re: the Xbox One startup chime. Here is a preview of how we’ll address it in an upcoming update pic.twitter.com/2yNzhkijkj— Larry Hryb (@majornelson) August 12, 2016
Here is what the drop down options will look like. This option is NOT available yet..it's coming in a future update pic.twitter.com/Myo1rUQWPw— Larry Hryb (@majornelson) August 12, 2016
"We've heard feedback re: the Xbox One startup chime," Major Nelson said.
As you can see in the images, you will have the option of making it chime only when you turn the console on via voice or power button, in addition to turning it completely off.
There is no word yet on when the update that introduces this feature will be delivered. The Xbox One's newest update added support for background music, among other things.
As you can see in the video, the driver of the Mercedes changes lanes liberally and stops seemingly randomly, then starts again slowly. This person was hunting down Pokemon, authorities from the York Regional Police force said. The incident took place in Vaughan on August 8 at around 3 AM.
"The helicopter followed the vehicle as it drove erratically, then stopped in a parking lot off of Keele Street. The vehicle then started driving again, entering a residential neighborhood where it stopped in front of a park," authorities said in the video's description.
"The car then started driving again making suspicious turns in the middle of the roadway. The vehicle was eventually stopped by police in the area of Saint Joan of Arc Avenue and Drummond Drive. Officers spoke with the driver who advised that he was just out to catch them all."
Police gave the driver a "stern warning" about the dangers of distracted driving.
"York Regional Police would like to remind members of the public and players that any distraction while driving or walking on or near roadways can be hazardous," the group said. "Citizens are urged to be aware of their surroundings and that large groups of people gathering in areas across our region could be Pokemon Go players."
In other recent news about Pokemon Go, Star Wars actor John Boyega caught a Pikachu while filming Star Wars: Episode VIII.
Via: GameSpot sister site CNET.
In 343's latest weekly blog post, the studio offered a high-level take on what's coming to Halo 5 for its next update. This will include a "variety of goodness," 343 teased.
There will be "new places to play" (new maps, presumably), as well as "new Reqs to wreak havoc with" and more objects and features for the Forge mode. The update will also include the Halo 5 Content Browser, which should make it easier to search for a download community-made creations.
The name of his Halo 5 update, its release date, and everything it includes will be announced "over the next few weeks."
In July, 343 said Halo 5--many months after release--continued to grow its userbase and topple franchise records, which may explain why the studio is continuing to support the game.
In the blog post, 343 also reiterated that Halo 5's Forge tools are coming to Windows 10 for free, featuring mouse and keyboard support, 4K (if you have a supported monitor), and custom games.
Additionally, following a discussion around some Halo Wars 2 beta stats, 343 released a brand-new image from the game, featuring a new look at its units and environments. Here it is:
In other news about Halo, the new Halo-themed Xbox One S console goes on sale later this month.
"Whilst many people are enjoying No Man's Sky, we are tracking several issues, and we're working hard to resolve them as quickly as possible," Hello Games said in a Steam forum post. Here is a rundown, as written by Hello Games:
The post, released late last night, also mentions that Hello Games is "pulling an allnighter" to fix as many issues as soon as possible.
The three most common crash scenarios, according to Hello Games, are these:
Hello Games added that it plans to create an "experimental branch" for No Man's Sky that includes hotfixes for the most common known issues, which are:
If the problem you're facing is not covered in the post, you can reach Hello Games at this address: firstname.lastname@example.org.
No Man's Sky's PC release was apparently very rough. Yesterday, Steam Reviews stood at "mostly negative"; today, that has been downgraded to "mixed" after close to 22,500 reviews.
We called it a "massive machine with broken and missing parts."
Did you step away this week? Here's a roundup of all the big news and some stories you may have missed.
Click "Next Image" to get started.
Sony announced this week that it will hold a briefing in New York City on September. It's not confirmed, but it's widely expected that Sony will use the briefing to announce its new, more powerful PlayStation 4--Neo. And there could be more. [Full story]
After year's of development, and mountains of hype, No Man's Sky finally arrived this week. Early response to the PS4 version has been positive (though the game is not for everyone), but the PC version faced some issues on Steam preventing people from enjoying it.
Breaking Sony's nearly year-long win streak, the Xbox One outsold the PS4 during July in the United States, Microsoft announced this week, citing NPD data. There is no word on how many units were shifted during the month, but Microsoft is happy to be back on top.
Nordic Games has announced it is rebranding itself as THQ Nordic, in a move that it says "represents a core approach of doing more than owning a highly competitive portfolio of [intellectual properties]."
In April 2015, Nordic Games acquired a number of THQ's intellectual properties during a bankruptcy auction. These include the Darksiders, Red Faction, and MX vs. ATV franchises.
Get the full story here.
How much will PlayStation VR games cost? The PlayStation Store updated this week with prices, revealing games will run from $18-$55 for first-party games. Get more details here at Attack of the Fanboy.
The new NASCAR game, Heat Evolution, supports up to 40-player online races. Nice! Get more details and see some screenshots here at the PlayStation Blog.
X-Files fans, here's some (possibly) good news--Fox said this week that it was considering the possibility of making more X-Files episodes. Read more about it here at GameSpot sister site TVGuide.
Star Wars Rebels Season 3 will premiere on Saturday, September 24, Disney announced this week. The new season will introduce new characters such as Grand Admiral Thrawn and Bendu in the debut episode, which is titled "Steps into Shadow." The hour-long episode airs at 8:30 PM EDT on Disney XD.
This month's Deus Ex: Mankind Divided will feature eye-tracking on PC, Square Enix announced this week. Read this Game Informer story to find out how it works.
Whoops. Some legitimate No Man's Sky YouTube videos were pulled down this week; this was not supposed to happen, according to developer Hello Games, which has since apologized. Here's the full story, from Game Informer.
Amazon has the new Xbox One S controller for only $50--that's $10 off its normal price. Not bad for a controller that was only released just last week. Go buy it here.
Are these images from Destiny 2? It sure looks like it. The game launches in 2017, but we don't know anything about it just yet. See the images at Game Informer, but be aware that they may not be real.
Aquaman actor Jason Momoa is joining the new remake of The Crow, it was announced this week. What do you making of that casting choice? Here's a picture of Momoa celebrating the news from Collider.
World of Warcraft cinematics have a history of being very good good and this month's Legion expansion is no different. Have a look here at MMO-Champion while Eurogamer has some more details on how WoW's lore is changing.
Just days after the release of the Xbox One S, master modder Ed Zarick has created a laptop mod out of the slim console. He's even giving one away. Watch the video and read the post here to find out more.
Love Game of Thrones and its music particularly? Here's some good news: a nationwide concert featuring music from the show has been announced, and there is probably a tour stop (somewhat) near you. Get all the details here.
More people are playing tactical team-based shooter Rainbow Six Siege than at launch, according to a new report from IGN. Get all the info here.
Ryan Ottley posted his finished Stranger Things piece on his Tumblr. It'll also be included as a mini-print when you pre-order his new artbook Violence & Pigtails here.
Todd Nauck posted some new art on his Tumblr including a Ninja Turtles sketch cover being auctioned here for the Hero Initiative charity.
Rod Reis posted some pre-New York Comic Con commissions on his Instagram.
Ryan Stegman posted a Spider-Man commission on his Tumblr. You can order your own commission here.
Yildiray Cinar posted new art on his Instagram.
Skottie Young posted new Daily Sketches on his Tumblr. He puts his original art up for sale here.
Cliff Chiang posted new commissions on his Tumblr.
Franco posted new paintings on his Instagram. You can buy them here.
Sara Pichelli posted a Black Cat drawing on her Tumblr.
Joel Gomez posted new sketches on his Tumblr.
Tom Raney posted new commissions from Tampa Bay Comic Con on his Twitter.
Mahmud Asrar posted pre-show commissions for FanExpo Canada on his Tumblr.
Chris Giarrusso put new sketch cards for sale on his website.
Kris Anka posted a Harley Quinn redesign on his Tumblr.
Chrissie Zullo posted another Overwatch picture on her Facebook page.
Jim Cheung posted new commissions on his Instagram.
Brett Booth posted an unused panel from Titans #1 on his Twitter.
Agnes Garbowska posted new commissions on her Tumblr.
Peter Nguyen posted a Neon Genesis Evangelion commission on his Tumblr.
Marcio Takara posted some sketches and commissions for Boston Comic Con on his Tumblr. You can find his email there to get added to the list.
That's it for this week. Let us know which ones you dug. We'll have more awesome art next time.
Like the location and composition of each planet, most of the things you see and interact with in No Man's Sky have been arranged by an algorithm. You may find joy in identifying and cataloging new plant and animal species, of which there are plenty. The sheer number of possible variations of worlds and wild species is too large to fully comprehend, but because the variety is defined by a computer pulling from a restricted pool of options, animals appear more like slapdash creations than thoughtful constructions. No matter how immediately strange and amusing your first dozen encounters with nature are, these sightings start to feel rote after only a few hours because every living thing is weird in one way or another. They can't all be special.
If biology isn't your bag, you can spend your days mining planets for resources that you can sell to other traders in space stations, mix to craft simple goods and accessories, or store as fuel reserves for your gear and starship. With your gun-like mining tool, you’ll spend hours tearing through rocks, plants, and asteroids in search of commodities. As is the case with wildlife, planets aren't guaranteed to have what you're looking for--some are barren, others offer untold bounties, and the rest fall somewhere in the middle.
As you explore, you have to monitor your exosuit equipment to maintain protection from hazardous conditions--and, occasionally, to recover from a violent encounter. Combat is a secondary activity, but it occurs often enough to make the game's unrefined controls a bigger issue. As you mine planets, security drones belonging to an unknown entity will attack if you’re too brazen or greedy. Aiming the weapon component of your multitool is finicky enough to make these encounters more of an annoyance than an enjoyable challenge. In space, you may cross paths with space pirates--usually one or a group of three. These battles, again, lack excitement and depth.
Unlike planets, which often feel plausible and unpredictable, NPCs you meet in space stations and outposts lack distinct personalities. They are siloed in repetitive and predictable structures, existing solely to serve as the other party during an exchange of words and goods. At best, you can learn bits of each species' lexicon by discovering translation monoliths on planets, but even this process lacks substance. While it can be somewhat gratifying to see previously garbled speech slowly turn into recognizable words over dozens of hours, trader dialogue remains stiff and impersonal, only pertaining to the events at hand. Even when you fail to understand what another being is saying, your character's inner dialogue paints a clear picture of the situation, allowing you to easily make logical, lucrative decisions.
Your starship and exosuit have a limited number of slots that can hold stacks of resources or be used to apply equipment upgrades. You gain new slots for your exosuit and have the option to purchase new starships with greater storage capacity, but no matter how many slots you have, you'll always crave more. So you try to be efficient and work with what you have, but No Man's Sky doesn't make it easy. You have to navigate a plain grid of items using a slow-moving cursor, holding down a button for seconds at a time to confirm every action. Managing your inventory is a large part of No Man's Sky, and it's made more difficult than it needs to be.
Starships come in a range of models, with varying color palettes and accessories, and while you may get lucky and find a wrecked ship to repair and call your own, working models are readily available in space-station hangars, where traders come and go in real time. The wait-and-see approach to ship shopping can be a tad boring, but when one you love coasts into view and you can afford it, you feel rejuvenated. When you have a fresh new ride, it doesn't feel like your efforts planetside were in vain--they’re the reason you can afford an upgrade.
No matter how many solar systems you jump to or planets you explore on the "direct" path to the center of the galaxy, you'll grow tired of repetitive NPC interactions and the planets' implied-but-shallow variety, and you’ll lose interest in new ships--and perhaps the journey altogether.
As time goes on, however, you may lose the high that came from your new purchase and seek another. No Man's Sky pitches material pursuits as its reason for being in that all of its systems are in support of making big money to afford big purchases, but the loop eventually wears thin, and you grow increasingly immune to the thrill of purchasing new toys. Even envy creeps in when a fancy ship passes you by, which often leads to begrudgingly mining on any planet with the goods, regardless of how depressing or empty it may be.
In a galaxy with no real friends or social ties, it's easy to look at possessions as a way to curb loneliness and provide meaning to your journey. You're given little direction other than to try to get to the center of the galaxy. When you begin nearly 180,000 light-years away from the center and each black hole carries you, on average, about 1,000 light-years forward, it's tough to feel like you're making progress. No matter how many solar systems you jump to or planets you explore on the "direct" path to the center of the galaxy, you'll grow tired of repetitive NPC interactions and the planets' implied-but-shallow variety, and you’ll lose interest in new ships--and perhaps the journey altogether.
However, there is another way to play No Man's Sky that skirts open-ended meandering. Tucked neatly into the galaxy is a narrative path, delivered so subtly that you may miss the fact that the first decision you make in the game--activating a distress beacon--connects you to a mysterious force known as Atlas. As you continue to travel the stars, you encounter peculiar space stations housing two scientists. These individuals help you acquire equipment upgrades and can point you toward black holes or illuminate the path to Atlas stations. Atlas stations are vast, temple-like spaces with an altar that allows you to convene with the spirit of Atlas. At first, it's difficult to define what Atlas is, but if you continue to heed its call, it will open your eyes to greater truths about itself, your journey, and the galaxy at large.
In a game with such a seemingly loose structure, Atlas is a godsend, providing direction and perspective that’s otherwise lost if you simply head to the center of the galaxy on the default path outlined on your star map. The realizations that Atlas stirs in your character's mind address big-picture questions pertaining to not only the game, but also to life itself. You’re forced to confront the point of your wandering, the value of material wealth, and the reason for existence. Atlas, in many ways, illustrates the value religion plays in some people's lives, but it also--quite cleverly--examines the role a game like No Man's Sky plays. It's no small coincidence that the scientist who aids you in your quest to find Atlas bemoans your direction, yet is hungry to consume what you discover.
If you only concern yourself with exploring, mining, and buying goods, you may burn out on No Man's Sky early. Atlas' observations regarding these pursuits are apt, but even if you recognize these activities as shallow, they could be better with added depth and improved mechanics. No amount of clever, thoughtful writing can excuse these issues. That said, the way Atlas frames these activities and how it makes you consider them in life as well as in-game--that's redeeming.
No Man's Sky is immediately a massive game with impressive seamless transitions from ground to space, and it will entertain your inner collector for a while. The more you get to know it, the more you recognize its faults, and it's easy to fall so deep into the act of exploring and trading that your focus narrows to those aspects alone. If, however, you consider everything it has to offer and listen to what Atlas has to say, No Man's Sky becomes more than a collection of slightly different worlds in a seemingly never-ending galaxy--it becomes an examination of the meaning of life in a way that's more valuable than all the gold or starships in its virtual galaxy.